It increases units attacks by 10% so lord kivlov, you're figures appear to be correct Rifle riders with mass TPs affecting them countered just about everything, goons/cav archers anything. It's absolute so it does stack and multiplies off the current damage, not base attack. I had a look at the techtree and I found: Units to make teepee's and I think warhuts also.And corrals. Quoted from Lord_Kivlov:The third is Agressive Policy which allows all warhut That's just nutty.Īfter a bit of testing for myself, my wakinas were definatly 1 shotting Imperial Jans without New Ways and without the attack dance. Your Bow Riders would've been doing 384 (attack dance included) damage a shot at 1.5 seconds for every shot bringing their damage up higher than a Wakina's without the attack dance. (would explain why the numbers don't add up) If it does, it brings a Wakina Rifle with 34 damage and a x3 multiplyer vs HI's output damage up to 686.2 and a massive 818.1 damage with attack dance. I'm not sure but I think each Teepee's 10% damage boost is multiplied off the last one, or stacks. With all of them on 1 and a 30% attack dance going That brings an Imperial Wakinas damage output to The third is Agressive Policy which allows all warhut units to make teepee's and I think warhuts also. One makes them cheaper and stronger and able to build 20, the other makes them give a 10% attack boost. Theres two cards that directly affect Teepee's and one that's useful.įriendly Territory and Nomadic Expansion. To calculate the number of teepees to reach a required level of damage is Log(Required Damage / Currentdamage) / Log(1.1) = n. This definitely makes a massive difference to Sioux late game and with it, wakinas pwn artillary too!ĮDIT: In conclusion, after some testing and data from game files, extra damage is calculated as:ĭamage = CurrentDamage * 1.1^n where n is the number of teepees. How does the attack increase from teepees with the card work? Because it's very very powerful. Now bow riders don't get a bonus vs HI yet with the attack dance they were 1 shot killing these 340 HP monsters!įrom 48 -> 1 shot killing imperial RG halbs! Without the attack dance they didn't 1 shot them but the halbs had something like 20 hp left (this is 1.5 ROF, so it was 2 halbs every 3 seconds with attack dance). With massed teepees (very easy to do with wakinas) and CIR, and the attack dance, the wakinas 1 shot them! I wasn't sure how much overkill there was, so I made bow riders which had an attack of 48 (with the card upgrades). So I played an offline game against Dutch, post imperial, it made RG halbs with 340 HP and I made a few wakinas. I always knew that with the 3 TP cards wakinas and other ranged units were very strong, but I wanted to test just how strong they were.
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